I am about to make a level editor and I want the maps to be stored in files. However, I don't like ini-files. Is there ways in MMF to store data in other type of files?
it seems so ugly though. I would like to create an XML-file or maybe make my own standard. Doing the way the article says would be a little bit overwhelming for pixel-sized tiles editorbut maybe if I make bigger tiles. Another drawback is that there is no good way to place two things at the same position.
You could always use the Binary Object and store your level as a stream of data under your own custom format.
You just have to organize it really well.
am i really not making sense , i deleted 2 topics cauese 2 days and not one post.
K let me explain what i mean so maybe somone can help me.
I want to load graphics using an array. do the graphics have to be inside the application or can they be external and loaded when required?, if they can then how is it done?
I understood. I guess they have to be available already in the level. As active objects. And if they are to be used as obstacle platforms later on, you make a paste into background I guess. I hope that works with scrollings. I've got a bad feeling it didn't last time i tried.
I will use the ini probably, so that also can save attributes of objects. So if i place a moving platform on the screen I can store how fast it moves and directions and so on. It would be to much work to do that in an array I guess.