2. After putting the DMC2 extension in your C:\Program Files\GFactory folder, go to your game.
3. Go to the level you want the music to start it.
4. Click on the New Object button, click on the Extensions tab, and click on DMC2. (If it's not there, you did something wrong...)
5. After placing the DMC2 object somewhere outside the play area, go to the level events.
6. The code should be like this:
START OF LEVEL:
Initialize Bass
OpenStream (the place where your midi is, haha in your case probably something like C:\Program Files\Gfactory\Midis\Jingles\soldier.MID or whatever your midi is called)
PlayStream (1 or however many times)
7. NOW go to the last level in the game. Go to the events, and the code should be like this:
END OF LEVEL:
Terminate Bass
Coconut Hayo, TGF has nothing to do with low quality. A couple of Fluffy_Kittens first games were very low in quality, which is where I based my comment off of.
Does Dmc2 play midi? I'm sure i asked how to once and people said that it doesn't need to because TGF has that built in.
It's nice to get a good answer isn't it?
Anyway TGF can play midi over frames via MCI object or DMC2 object (it seems). Get DMC2 object because not many people can help with MCI and it's slightly more complex to use.