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kered



Registered
  15/11/2005
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  6
15th November, 2005 at 16:49:44 -

Hi, I'm currently making a n isometric game where the player stays in the center of the window while you can move around the map. I'm having a problem getting my Lives and the HUB (heads up display) that stays with the lives to stay in one place in the window. So, I add lives in the frame editor where I want it to be. But I cant figure out how to make it follow the window when the player moves, as the window follows the player. I seem to be only able to choose one or the other for the window to follow. The hub I mentioned is just a frame that surrounds the lives like you see in most games. Any ideas? Thanks very much!

 
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Noyb



Registered
  31/05/2004
Points
  1117

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15th November, 2005 at 19:37:26 -

Under the HUD objects' properties, untick "follow the frame." Make sure the HUD objects are initially placed as if the camera were in the upper-right corner of the frame.

 
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames

Silveraura

God's God

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  08/08/2002
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15th November, 2005 at 20:51:35 -

For some reason, lately, expecially in ArcaneTale, I noticed a huge problem, where for some reason, even though the HUD was unchecked to fallow the frame, and as I was moving around the frame, the HUD moved a few pixels out of place. Its actually gotten to the point where the HUD was half way out of the screen completly!

 
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