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Silveraura

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15th November, 2005 at 20:25:26 -

Hey all, I have a small idea for a game, but to add to the game, I was thinking of an type of physics engine that could allow a popped balloon, to suddenly start flying around when its popped, & slowly start running out of air. Then when it does, it falls. Until it falls though, its flying around in the air, looping in all kinds of random directions, no trip is ever the same for each balloon. Here's a small illustration of what I mean.
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Klikmaster

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16th November, 2005 at 12:19:12 -

Can't you use a ball movement, and make the balloon rotate, and change which way it rotates every so often. Then when the air comes up, speed up the balloon and perhaps the rate of rotation.

I think that's the best thing to do, any custom movement is possible but would take a lot of time and effort.

 
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Silveraura

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I am an April Fool
16th November, 2005 at 12:33:57 -

I was actually thinking about using a small counter, with the ball movement, and adding & subtracting to it. Then making the ball movement's direction, the the value of the counter, causing it to smoothly rotate around and as it moves. I'm still confused on a method to make it add & subtract randomly so it creates more then just little loops and such. Hopefully idea's on how to do this in custom movement, rather then ball movement, but if ball movement is the only easy method, I might just go with it.

 
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Assault Andy

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17th November, 2005 at 00:42:20 -

For a smoother effect, use 360 degrees movement, apply the same thing but change the angle instead. This method works quite well for something like a fairy's movement.

 
Creator of Faerie Solitaire:
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