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sizcoz



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30th November, 2005 at 14:33:48 -

Is there anyway of implementing decimal points on TGF, or any extension you can use for decimals?

 
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Muz



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1st December, 2005 at 01:46:13 -

I'm not sure, but in the cases of decimals in KNP, I used to make a number a few times bigger than the amount of decimals I wanted to do.

Let's say I want like an arrow to do Dmg*Multiplier damage. Problem is, Multiplier is something that has to be a decimaled number with around 2 decimal points. This is what I'd do..

Assume Dmg = 3, Multiplier's supposed to be 1.35...

I'll set Alterable Value A (Damage) to 3
Alterable Value B (Multiplier) to 135

Damage = Dmg*Multiplier/100

The answer will still be correct. Not as accurate and not so easy, but it works if you don't have any alternative. I think a lot of other things in TGF and the old MMF use only integers.

 
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Silveraura

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1st December, 2005 at 07:40:03 -

This thread brings up a small question. I knew how at 1 point, but I forgot. How can you round a number's ammont of dec? Like 5.999 to 5.98?

 
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Radix

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1st December, 2005 at 08:20:27 -

Well, unless MMF has an undocumented floor/ceiling function (and I really wouldn't know, I'd been using the squaring-rooting method instead of abs() up until recently), you could do a little recursive dealie that uses mod to check if the last digit >=5, strip it and add to the next order of mag.

 
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Radix

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1st December, 2005 at 08:30:15 -

How dare you post while I'm editing.

 
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sizcoz



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1st December, 2005 at 13:57:39 -

The reason I ask, is suppose you were creating a game that was money orientated, how would you work out $1.50 x 3, and get a correct answer.

 
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Muz



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1st December, 2005 at 21:27:33 -

Like I wrote, store $1.50 as 150, then when you calculate, divide by 100. You'd have 150/100*3. And like Phizzy said, you can just move the decimal point there with a little string manipulation.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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David Newton (DavidN)

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2nd December, 2005 at 03:41:00 -

Calculating it like that won't work if TGF can't support decimals at all. Use the string manipulation method.

 
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