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Del Duio

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8th January, 2006 at 14:36:47 -

Hi guys, another quick question if I may: My MMF games use a lot of active pictures in them, so naturally you need to include a folder with the support files (i.e. graphics that the active pictures can load up). My question is, why does it seem like almost everyone's games on TDC hardly ever (or never!) have any support graphics with the downloads, yet have a ton of graphical objects in them? I mean, they can't be using active objects for everything, right? I know I've only been using MMF for about 7 months or so, but is there a way to permanently load a graphic into an active picture so that it's part of the .exe itself? (Like how it loads .wavs, .midis, and graphics for backdrops and active objects.)

Thank you!


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8th January, 2006 at 15:07:57 -

Alpha Channel Object has all of the features Active Picture object has (and some more) but can store images internally.



Savior of the Universe

8th January, 2006 at 17:13:51 -

And as surprising as it might be, most of them do use active objects for everything.

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