DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
18th February, 2006 at 20:54:43 -
Yes, sorry about that.
I never played the game you mentioned, but best thing is to do this:
- When person is hit: turn on a flag.
- When flag is on: add 1 to alterable value of the active that should bleed.
- When alterable value is lower than a value that indicates the duration of blood spawning: create a blood spatter object from the active's spot.
You could make that blood spatter move with a seperate event, or by giving it a bouncing ball movement with quick deceleration. Just make sure that when the blood spatter stopped moving, you copy it to the background and destroy the blood spatter.