Posted By
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Message
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Dark (DOE)
Registered 25/04/2005
Points 160
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21st February, 2006 at 23:51:46 -
I'm redesigning a game I made over 2 years ago, and I've noticed with the new stuff I want to add, it causes it to lag a bunch. What type of object should I be using to scroll with the screen, instead of an active object, to help reduce lag, but still keep the features of an active object(variables, directions, color settings, ink effects, etc)?
Dark One Entertainment
Step Out Of The Light And Enter The Darkness "Why do we need this?
Who was it that said,
Great things come to great men
Well that f**ker lied to us
There's nothing here but a wasteland."
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DanielRehn
Registered 18/09/2002
Points 139
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23rd February, 2006 at 15:52:56 -
This has always been an issue, but to reduce lag make sure you use as small objects as possible. Also make sure you turn off everything thats not needed with the object (collision with box and such). In my experience I find that Active Overlay is very fast so I use that..
Cant really tell you much more.. hope this helps some at least...
n/a
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