I'm making a game where I require an alterable string to display some text followed by a value that it retrieves from a counter object. For example, when the player highlights the Lives icon I want the status bar text to say,
"Lives left: " + value("Lives")
So if the player had 20 lives, the string would read, "Lives Left: 20".
However, when I try to do this TGF says that I'm mixing values and strings in the same calculation, and won't go further. Is there any way to do this in TGF?
I would have said the same about you several times in the past, but I'm more tasteful than that. Call me what you will, but nobody knows anything until they ask, and I've just never asked about that or had the need for it before. And here I was thinking that you were becoming decent and/or tolerable.