OK, confusing name, hehe. I'm working on a "Lemmings" style game right now, and I'm making the skill when the lemmings are turned around when they run into an assigned Blocker. Now, MMF doesn't have an ability to check for active objects at a position (Right?) just obstacles.
Blockers have Internal Flag 6 enabled. Walking lemmings have it off, and Flag 0 is toggled depending whether they are going left or right. I have a detector to look for blockers, but it doesn't work. My detection code looks like this:
-(Fastloop) Loop Trigger #0
+Pick objects which Alt. Value A = [Fastloop]Loop Step 0 + 1
+(Detector) Is overlapping Lemming
+(Lemming) Internal Flag 6 is on
(Lemming) Toggle Internal Flag 0
Obviously, nothing happens. I'm pretty sure I'm doing something wrong... but what is it?