The Daily Click ::. Forums ::. Klik Coding Help ::. Internal Value checking to change Internal Values

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Mr. Ksoft

30th March, 2006 at 17:58:19 -

OK, confusing name, hehe. I'm working on a "Lemmings" style game right now, and I'm making the skill when the lemmings are turned around when they run into an assigned Blocker. Now, MMF doesn't have an ability to check for active objects at a position (Right?) just obstacles.

Blockers have Internal Flag 6 enabled. Walking lemmings have it off, and Flag 0 is toggled depending whether they are going left or right. I have a detector to look for blockers, but it doesn't work. My detection code looks like this:
-(Fastloop) Loop Trigger #0
+Pick objects which Alt. Value A = [Fastloop]Loop Step 0 + 1
+(Detector) Is overlapping Lemming
+(Lemming) Internal Flag 6 is on
(Lemming) Toggle Internal Flag 0

Obviously, nothing happens. I'm pretty sure I'm doing something wrong... but what is it?



31st March, 2006 at 18:14:49 -

Hmm... I dont relly knows what the rest of ur code looks like... If you would like, send me the code and I'll inspect it...
dc-mail me for msn


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