Whats this game? Nuito? I called it this at first, then gave up and called it Nokia Love. Now Ive learnt its Noitu Love so hey, throw me a freakin fish.
oh well
i thought it was really called nuito love. its not my fault if he calles his main character like some Japanese Porn star. anyways i would prefer some answers on how to do some nice scrolling or how you people do the scrolling in your games.
Do you mean fast scrolling, relative to other games? Or smooth scrolling, so that it doesn't jar around uncomfortably?
I don't know how it's done in Noitu Love, but for the former you can usually just apply normal speed-up techniques, like using low color depth, turning off fine detection, and avoiding the built-in window scrolling.
The latter can be achieved by making a sort of dead-zone in the middle, vertically (making it only scroll down if you're past the lower 1/3 of the screen, and up if you're above the upeer 1/3), and giving the player some smooth foresight, horizontally (so that in centers the screen horizontally on a point X pixels in front of the player, that gradually changes when you turn around).
oh i mean some smooth scrolling
like:
1) you walk around and it will start scrolling and it will slow down scrolling when you have stopped walking and eventually stop scrolling
2)say you are on 320X200- if you are close to the window edge it will scroll like 320 pixels to the right like when you enter a door in the old Castlevania games or FAIND's Douglas Circumstance
3)how do i code the zelda scrolling?
All of them just involve having an invisible object on which the window is centred - the movement of the object should allow it to drift around keeping up with the player (but lagging behind only slightly).
I think that there are a good few examples on how to achieve "Zelda"/"Metroid" scrolling in the uploads and articles.