I have made a little level editor test (only test, I'm not making a new game after Trade Wars 2 is ready ). You can put trees, walls, earth, water and so on to the map. When you load the map to the game, it pastes all earth-objects to the backdrop with no collission and all wall, trees and so on with collission (obstacle). What should I do whit the water? There can be lots of water objects in the same level. If paste them to the backdrop, there are no "effect" when you walk on them and there cannot be any animations in water backdrop-objects. If I let them active, there can be about 200 active water objects in the same level. Plus player, enemies and so on it makes the game go very slow.
Do you have any ideas how to make good water without hungres of active objects?
Are you using TGF? Bcos if I was doing it in MMF, I would make a water background system box, and make it loop a movement, then leave gaps when you paste the background for the water to show the bgs box thru
And I can't make water one big object, bacause there is a level editor and you can put little water objects in the map :S
EDIT: Klikmaster: Your idea sounds fine, but I'm not sure works it very well.
EDIT 2: I can't make any collission to backdrop system box? And if I use Active system box, I can't paste land over it. So you can see the water effect even if there is a land over the water.