I would discourage an MMORPG in TGF for the fallowing reasons:
You need MooClick to make a nice smooth MMO because Moo2 has some issues that you need to find a way around.
You'll need a slick technique to get around the object limit, especially if you plan to make the game open to an unlimited number of people.
TGF doesn’t have nearly as many useful extensions as MMF does, many of which are extremely useful in creating an MMO.
More reasons I cant think of right now.
Don’t get me wrong, I'm not trying to say TGF sucks, it just isn’t great for making an MMO. You could give your shot at a multiplayer online game between 2 hard programmed players or something, but I wouldn’t try an MMO in TGF. If that’s what you looking for, I'm sure if you did some searches, you could find some useful information and live links for Moo2, but you'll need to host your own server, I don’t think Moo2 has any live servers anymore. Good luck.
Also, (and I may be wrong so forgive me if I am), to make even a semi-decent MMORPG is a gigantic, huge, ginormous, undertaking. And gigantic. Just know the path you want to head down is gonna' be a long one. And huge! Be prepared!
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Particle effects, more players online, etc can all jack up the object count. You should only on very rare occasions, use active objects as apart of the actual world. Unless you need to walk behind things, otherwise use backdrops.
@Shab: I keep hearing about MooClick being released for free, but I never saw any links for downloading. Automatically one can assume that until someone can download it, its not available yet for free yet. With that said, he wont be able to get a copy of MooClick for TGF until it's available or until someone who has it already, gives it to him.
That, or I was just never interested enough to look for it, anyway. Hope you guys feel proud to know that I was proven wrong, doesnt matter to me either way, I still dont recommend making an MMORPG in TGF.