i've fighting so long with this problem.
i try to build a costum platform movement.
i use Active object 3: "Set position at (0,1) from "active object"
but its so buggy, because when active object is moving Active object 3 is late a bit. so, it is not there where i wanted to.
i've tried to use fastloop object, but i havent understanded how does it works.
any1 can send me an tutorial or a simple example?
Fastloop just enables you to do some events a certain number of times instantly..
This can be useful for instant hitting bullets.
In a custom platform movement, say your player is moving down 10 pixels each time for gravity, when he falls onto a platform, he could move 10 pixels into the object before the condition making him stop happens.
Using fastloop, you can make the player move down 1 pixel each time, but loop it 10 times, so it has the same effect, but you can check the collisions every time he moves a pixel.