I'm just curious. I think I've started between 15-30 games in my "career" that never got completed. Some of them were very far along too. I always thought that this came with the territory of game-making in general. How do YOU find the resolve to continue when you get sick of working on the same project for months on end?
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I do start games that I'm really into and like, for the most part. I think since most of my games I go into with little or no planning that could be a part of it. I guess if you mapped out everything beforehand (even though that in itself is a pain in the ass) you'd just be following the direction you've set for yourself.
I'm glad to see it's not just me!
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
Deleted User
4th July, 2006 at 10:50:05 -
Omg, i dont even want to think about it.
Right now i have about 400 gamefiles in my MMF/TGF directory. But thats just since the last 2 months...
And i have been 'clicking' for a lot of years... O_o
Not that many here. I have about 8 finished games, i never released to the public because it was back in the KnP time...But I am thinking about releasing them here on TDC....but since I haven't finished one. But I am currently working in one that I do want to finish no matter what!
how about infinity? yeah ... infinity sounds about right
the best way for me to get something done is not to find a way to continue after stopping for a while but to do all the thinking before hand and then just transfer all of that to produce a game because you will actually spend time making it rather than have to think of something to make up for your short comings that way if you do stop for a while you can easily pick up right where you left off