The Daily Click ::. Forums ::. Klik Coding Help ::. Placing active objects over buttons?
 

Post Reply  Post Oekaki 
 

Posted By Message

Jakob37



Registered
  07/08/2005
Points
  541
18th August, 2006 at 08:25:00 -

Is it any way to place active objects over buttons?

I need a big "Do you really want to quit?" thing on one frame when you click the "Quit" button but the problem is that the frame contains a lot of buttons.

 
n/a

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
18th August, 2006 at 08:37:57 -

if you make the button an active object itself you can do that.

 
.

Tina Petersen



Registered
  19/09/2003
Points
  350
18th August, 2006 at 08:38:33 -

Create the "Do You Really Want To..." as a extra button with transperency and custom font? or with transparent graphics?

Image Edited by the Author.

 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)

Werbad



Registered
  18/09/2002
Points
  235
18th August, 2006 at 11:30:14 -

If you use MMF: Make the "Do you really want to quit?" a popup message or a sub-app

 
n/a

axel

Crazy?

Registered
  05/02/2005
Points
  4766

Game of the Week WinnerYou've Been Circy'd!
18th August, 2006 at 11:32:33 -

Or (in MMF) use the Message Box and Asker object.

Oh, isn't there a layer object for TGF too? I'm not sure if it can place actives over buttons, but you can always try

Image Edited by the Author.

 
n/a

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
18th August, 2006 at 11:59:50 -

The main input device for Necropolis Rising is a simple "Yes / No" active object that acts as a button. It doesn't have to be a button.

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Jakob37



Registered
  07/08/2005
Points
  541
18th August, 2006 at 15:14:26 -

Active objects are by default placed beneath the button object.

If I had been better at MMF when I started to create the game I should not have used the button object but done is done and now I have more than fifty buttons at a frame and I am too lazy to change them all.

But that popupthing sounds good, do I need certain extensions to make it?

 
n/a

axel

Crazy?

Registered
  05/02/2005
Points
  4766

Game of the Week WinnerYou've Been Circy'd!
18th August, 2006 at 15:17:04 -

http://www.clickteam.info/extensions/extview.php?id=151

Search before asking

 
n/a

Jakob37



Registered
  07/08/2005
Points
  541
18th August, 2006 at 16:22:42 -

The thing I wondered was if I needed extensions for it, not where I could find them...

But anyway, thanks for your help

 
n/a
   

Post Reply



 



Advertisement

Worth A Click