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Jarzka



Registered
  26/12/2003
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7th December, 2006 at 08:04:28 -

Is it possible to get average of colors from Overlay Redux? I think is too hard to get RGB values from all pixels and then count the average.

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Nuutti



Registered
  26/10/2003
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7th December, 2006 at 11:03:58 -

I don't know about overlay redux, but in my opinion it's not hard to loop through all pixels really... It might just be pretty slow as mmf is. What are you using the average for btw?

 
P.S. sorry for my mangled english.

Jarzka



Registered
  26/12/2003
Points
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8th December, 2006 at 15:08:18 -

I would like to destroy the terrain and then destroyed area shoots some rocks and they are the same color of the terrain.

However it would be very nice to se color from a X and Y position where I destroyed terrain, but that sets the color to all of the rocks. So if I destroy area in many different positions, the rocks color will bug

~~ Bad English.

 
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Radix

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Registered
  01/10/2003
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8th December, 2006 at 19:33:40 -

I don't see why you couldn't run through them with a fast loop. How big an area is destroyed at once?

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