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Dean Avanti



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  01/11/2006
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19th December, 2006 at 17:48:23 -

Creating a bloodshot eye happening in front of you.

Picture of an eye, eye veins appear/animate from the middle and extend towards the edges.

So perhaps this can be done by having one layer with an eye, second layer masked out red veins, third layer a circle that will enlarge from the centre of the eye, as it grows it will cover the eye from the centre to the edges, if this was set to make the second layer, the red veins visible it would give the illusion of the veins appearing.

So 2 layers are invisible, but when the top invisible layer covers the bottom one it makes it visible , i.e. the part it covers.

Just wondering if that is possible, as it would be a nice efficient way of making things appear, perhaps there are other ways of making this effect, that is the effect of having parts of an image appear, which is useful for animation effects.

or perhaps another way is possible for the effect.

 
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Tim

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  25/08/2006
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19th December, 2006 at 20:36:32 -

Or you could just add veins and redness in, frame at a time...? I know what you mean though - not a baad way of doing it

 
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Dean Avanti



Registered
  01/11/2006
Points
  130
19th December, 2006 at 22:55:15 -

if I did that why dont I just make the whole movie in something else and import the whole thing in as a movie, I am begining to think this is the only option as MMF2 is limited as hell, Ive got another post here, seems it cant even re scale an object to change size over a time period, ie grow or shrink.

 
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Pixelthief

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20th December, 2006 at 01:59:41 -

You can either do it mathmatically, say by the overlay object or simply creating active objects, or you can just DRAW IT


Anyway, seriously if you have experience with gamemaker, and are actually trying to make projects FAR beyond your skill in MMF, consider sticking with gamemaker. Klikking is easy to pick up, hard to master. The limits are basically only user error.

Meanwhile, looking at your *other* thread; you should realize this isn't set up directly like C++. You don't assign stuff into variables, change the variables and watch the events unfold. You need something that triggers, like an always command, setting the scale of your object to the variable. Really once you're attuned to it, this stuff takes like 5 minutes at the most to cook up. Check out the file Nioreh made for yah.

Image Edited by the Author.

 
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