Oke i made an online engine and everything works except the the other client doesnt receive the other client coordinates.
Here are the events:
I send : str$( X( "Player" ) ) + "," + str$( Y( "Player" ) ) + "," + str$( Dir( "Player" ) )
Receive event :
+Player : On Message
+P_OnMessage_GetSubchannel( "MooClick" )=0
+PCU_GetID("MooClick")=Value A("Other Player")
-Set Position of Other Player...
And it doesn't work for some reason, please help...
For the receive event, try changing the 3rd condition '+PCU_GetID("MooClick")=Value A("Other Player")' to 'Alterable Value A of [Other Player] = PCU_GetID("MooClick")'. Use the "Other Player"'s compare to an alt. value condition.
If you are using the "Compare two general values" condition then don't.
Go to the player object and choose "Compare alterable value" --> Value A, and compare it with PCU_GetID("MooClick")
Otherwise it doesn't know which object to move. If that still doesn't work, try removing the code which compares value A with the user ID and set a string to the message received. If the string doesn't change, then there is a problem with your MooClick code.