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Jon Francis



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  19/01/2007
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19th January, 2007 at 13:31:37 -

I am trying to make a game with a similar control scheme as Star Control 2. I am new to MF2 and I am having a bit of trouble. Could anyone tell me how this could be done. I also want combat in the game to be similar to SC2 but have no idea how to do the enemy AI. I would appreciate any help.

 
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axel

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  05/02/2005
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19th January, 2007 at 16:41:32 -

I've never played Star Control 2, but I did a quick search on Wikipedia, and found out that it's similar to Escape Velocity Nova. I made an EV Nova-like movement engine just a few weeks ago, in MMF2, but I got bored and abandoned it. So if it's anything like EV Nova, then I can send you the engine... If I find it that is <_<

 
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lembi2001



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  01/04/2005
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19th January, 2007 at 19:02:36 -

Cheers Axel - I am working with Jon on this game. I have got some ideas on how to achieve this and have got the rotation of the enemies working but i cant get the movements correct. I cannot replicate the (how shall i put it) asteroids style movement.

 
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Klikmaster

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20th January, 2007 at 09:09:45 -

Asteroids movement is easy when you know how. U need to retreive the X and Y components from the movement vector you're trying to move in and add it to your alterable values for X and Y movement

 
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Keegi



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  23/01/2007
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23rd January, 2007 at 17:55:05 -

How I did it:
Made copy of an object. One is moving forward and is invisible, other is turning. Turning one is always (0,0) from moving one. So when you press forward, the moving object instantly retrives the directional value of the turning object.


 
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axel

Crazy?

Registered
  05/02/2005
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  4766

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24th January, 2007 at 08:18:33 -

That's stupid.

Mine had 360 degree movement, and was super-awesome. Unfortunately, I cannot find the source. But I guess I could rewrite it in MMF 1.5 (don't have MMF2 right here), it wasn't that hard anyway.

 
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