Posted By
Message
Moler
Registered 20/01/2007
Points 22
4th March, 2007 at 13:16:24 -
Fragasnap and I have been trying to make decently intellegent enemies, but they always either fall though the floor or go through walls... I really don't want to use acive objects, as those are annoying and take up a lot of space.
If anyone could help me out, I'd greatly appreciate it.
Frankenkong will eat you.
Matt Boothman The Nissan Micra of forum membersRegistered 20/09/2002
Points 109
4th March, 2007 at 13:36:51 -
EVIL KITTY!!!!!!
I Evil Kitty is a legend and so doea everybody else.
http://soundcloud.com/normbo - Listen to my music.
Moler
Registered 20/01/2007
Points 22
4th March, 2007 at 13:48:54 -
I guess that's what I get for making my avatar and sig Evil Kitty themed.
Frankenkong will eat you.
Matt Boothman The Nissan Micra of forum membersRegistered 20/09/2002
Points 109
4th March, 2007 at 14:54:53 -
Who are you by the way? You must have been here a while ago when all the Kitty fever happened.
http://soundcloud.com/normbo - Listen to my music.
axel Crazy?
Registered 05/02/2005
Points 4766
4th March, 2007 at 14:59:25 -
Moler = Mr Mole/Silverdrake. I believe he was one of the Gamemine dudes, before Phizzy and Peblo came and completely assraped the team.
Ah, good times.
n/a
Moler
Registered 20/01/2007
Points 22
4th March, 2007 at 15:02:22 -
You are correct sir! YOU GET 1000 MONIES
Okay, now I'd like some help since that's over.
Edited by the Author.
Frankenkong will eat you.
Willy C
Registered 14/02/2004
Points 1524
4th March, 2007 at 15:47:07 -
I think he don't want to use actives as floor and walls. You can use quick backdrops and assign them as platforms or obstacles. Then goto event editor and make the player stop when colliding with obstacle
http://www.robocaptain.com
Moler
Registered 20/01/2007
Points 22
4th March, 2007 at 15:56:14 -
Okay, I think a phailed to secify enough.
ENEMIES go through walls, when they're out of the screen. <(Forgot that bit.)
Frankenkong will eat you.
Aptennap
Registered 23/04/2004
Points 916
4th March, 2007 at 16:08:41 -
In Tgf, right click on enemy object->object prefences->Extra->deselect : Inactive object if far from window.
Oh sweet mary.
Moler
Registered 20/01/2007
Points 22
4th March, 2007 at 16:15:59 -
Sorry, it didn't work... I think it may have something to do with the backdrops.
I could convert it to MMF, if that might help.
Frankenkong will eat you.
AndyUK Mascot ManiacRegistered 01/08/2002
Points 14586
4th March, 2007 at 16:27:18 -
How about the classic 'handle background collisions even in invisible playfield'
click on 'Edit' then 'level setup' to find that option.
.
Aptennap
Registered 23/04/2004
Points 916
4th March, 2007 at 16:43:54 -
Yea you should also do that. Do the enemies have detectors?
Oh sweet mary.
axel Crazy?
Registered 05/02/2005
Points 4766
4th March, 2007 at 16:44:20 -
poo Edited by the Author.
n/a
Pixelthief Dedicated klik scientistRegistered 02/01/2002
Points 3419
4th March, 2007 at 16:54:38 -
I think you need to use the Blowfish object to encrypt your gfact32.exe file during runtime. You might need a Killbox.exe program if it doesn't let you.
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
Pixelthief Dedicated klik scientistRegistered 02/01/2002
Points 3419
4th March, 2007 at 16:55:02 -
I also advise using some WD40 to lube your CD drive before you reinstall MMF.
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456