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31st March, 2007 at 15:28:43 -


First, if this has been answered somewhere before, please let me know, and if there's a particular page or forum post, I would appreciate a link.

I have MMF2, and I am trying to use MooGame's Dead Reckoning feature to track an object. In one of the (many) test apps, I have a 'server' and a 'client'. The server has a diamond object that simply moves around the screen, and when the client connects to the server, the client should see the diamond move in time with the server.

I have gotten this to work using the simple Send Object on Subchannel/Load Object function, have gotten this to work locally (accounting for loopback, I run a number of other servers here as well) as well as remotely with a friend. However, for the life of me I simply cannot get the auto-tracking to function.

If someone can point me to a simple tutorial on how to operate the Dead Reckoning commands, I would be eternally grateful. I know there must be some step I'm missing, but I can't find it. I can send objects and load objects, send messages back and forth, and so on, but what seems simple - server: 'Select Object', 'Output Object on Track 0', client: 'Select Object', 'Input Object from [server] on Track 0' - just isn't working for me.

Again, I apologize if this has been answered elsewhere, but a search in the forums didn't bring up the very basic problem I'm having. It's such a newbie question, but if someone could help me out, I would be very, very grateful.






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31st March, 2007 at 16:47:59 -

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Assault Andy

I make other people create vaporware


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1st April, 2007 at 03:38:57 -

I made some lengthy posts and answered many questions about dead reckoning here:

Moogame's built in dead reckoning doesn't really work and it is buggy. I have never really used it for those reasons. You're much better off making your own movement.

Creator of Faerie Solitaire:
Also creator of ZDay20 and Dungeon Dash.

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