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Zi-Xiao



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  29/07/2002
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6th June, 2007 at 13:13:30 -

I've got a collision mask/object for my main characer. When an enemy shot or whatever collides with it, I want to destroy the main character's sprite object, all the floor/wall detectors as well as the collision mask/object.

Problem is, when I destroy the collision mask/object, EVERY active object in the game gets deleted. I sure as hell know I didn't put any event that does that. Is this a bug? Has anyone else experienced this?

Zi-Xiao

 
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Zi-Xiao



Registered
  29/07/2002
Points
  537

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6th June, 2007 at 15:15:16 -

false alarm. It wasn't a bug.

 
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