I'm trying to use the particle spray object for blood effects. Its much more efficient (at least it appears that way) than creating hundreds of active objects etc.
In the game I'm making, enemies go flying when you hit them and they trail blood throughout their flight. I have to keep updating the position of the particle spray to match the position of the flying enemy. So therein lies the problem, how do I do that?
I don't have much experience working with particle sprays. They seem to work fine if you want particles in a single location or one spray at a time but when you have multiple sprays, you need to start keeping track of their IDs and starting them and stuff.
There MUST be a way around this. Otherwise I'd consider the particle spray object to be largely useless.
I know the particle spray object needs you to define an active object you want to use as a particle. As for what it actually does with that reference, I have no idea. So I don't know if the particle spray object actually is creating active objects or if it creates some specialized object.
I tried using partic;e spray but it isnt that effective i don't think. you might be better using shoot object instead. but if you wanted to set the position of particle sprayer you would assign it the relative x and y coords of the enemy. this would go under the always command. make sense?
Ugh, a lot of manual effects are ugly, unless you're going retro.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I once tried the particle spray object, but it seemed pretty useless to me. I like doing it manually instead; you get more control of things that way. Plus, like someone said, the thing with reinventing the wheel is that you get a different wheel every time.