If you can't even connect, maybe the server is offline? You can check by going to; http://www.mooservers.com/ Otherwise, you're doing something wrong...
If you search the clickteam forums I'm sure you'll find others.
As far as I can tell, reducing lag is just a case of sending the minimum amount of data possible, and only when you really need to (ie. when something changes). I'm not an expert though.
Well some of my friends have also tested my testgame and they have had same problem (only localhost works).
EDIT: That tutorial needs AssArray.mfx.
Edited by the Author.
EDIT 2: It seems one of my friend got it to work Strange that is doesn't work on my computer :G
Edited by the Author.
EDIT 3: Noooo, he used 190.... IP. >:/ Not that 82... whatever.
Edited by the Author.
EDIT 4: Yeah, my and my friend got it to work. But many still have problems.
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n/a
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
21st June, 2007 at 03:38:03 -
If you're trying to connect to your own pc you have to either connect to "localhost" or and internal ip eg. "192.168.0.10" or "10.1.1.5". You probably won't be able to connect to yourself through your internet IP if your router is blocking it. In cases like these the most common problem is not forwarding ports on your router. Either DMZ your computer if you're having huge problems or unblock port 1203 \ the port that you're using for your game.
I know there are lots of questions about MooClick but I have not find answer to this:
How can I send multiple object places to the other players? I now how to make two player online game, but what if there is also some enemies in the area? The host should send their X and Y to the other players. The enemies wont move normally in the player's screen who has joined because he receives those X and Y positions from the host.
Or is there any easier way... or is there "any" way to do that?