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Shadsy



Registered
  22/06/2007
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23rd June, 2007 at 01:40:54 -

Hey. I'm trying to find a way to do Metal Gear Solid codec-style cutscenes by using an external file as a reference. The commands I was trying to implement in my failed attempts basically consist of:

-Change the font color
-Display a message
-Change the left portrait
-Change the right portrait
-Next frame

I then I realized I have absolutely no idea where to go with this. I could just hardcode the cutscenes the game, but that'd make the game a lot bigger and complicate things a bit (I want the cutscenes to change based on the actions the player did in the previous stage). What would be a painless way to implement this?

Oh and I'm using MMF2 Dev.

 
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lembi2001



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  01/04/2005
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  608

VIP MemberIt's-a me, Mario!Wii OwnerI like Aliens!Has Donated, Thank You!PS3 OwnerI am an April Fool
23rd June, 2007 at 05:23:14 -

You could use text blitter i think and active picture.this would allow you to be able to setup the image changes and also change the text in the way you want.

 
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AndyUK

Mascot Maniac

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  01/08/2002
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23rd June, 2007 at 11:52:54 -

There is an example of this type of thing at the Clickteam website.

 
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NeoMonkey

Finnish Army Fire Commander

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  01/12/2006
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VIP Member360 OwnerI am an April FoolPS3 Owner
23rd June, 2007 at 15:31:21 -

Easy!

Use rich edit object and values.

Like

Start of frame
-set value A of (rich edit object) equal 0

Value A of (rich edit object) is equal 0
+user pushes enter

-set value A... equal to 1
-Set text (Metal gear erno: Hey marshal...)

... and so on and there is also possibiliti ty change font/font colour on rich edit.

And same when swapping the pictures, you can use command swap position with other object. (when it is on the right value)

Hope you can understand

 
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NeoMonkey

Finnish Army Fire Commander

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  01/12/2006
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VIP Member360 OwnerI am an April FoolPS3 Owner
24th June, 2007 at 09:02:01 -

Lol I missed the world external XP.

 
I have proven new mathematic formula to be true...

2D > 3D

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