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Eternal Man [EE]

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3rd July, 2007 at 11:27:32 -

Ho ho boyses and girlses!
I'd like to know your opinion on a matter (why else would you start a topic in a forum dumba**). I'm playing around with a first person dungeon crawler idea and was just wondering which battlesystem yous peoples would choose. A standard turn based random encounter system or a realtime system? Which one is more enjoyable?

That and any tips or ideas you might have on the idea to make it better.

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Eternal Entertainment's Code'n'Art Man

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Radix

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3rd July, 2007 at 11:44:06 -

Either system will result in a very different play experience, and neither is necessarily better than the other. Which one do you think you can make more fun?

 
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waffleton



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3rd July, 2007 at 13:11:58 -

Make the player able to hug the enemies and become friends with them.

 
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Ski

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Candy Cane
3rd July, 2007 at 13:28:21 -

What comes after love and friendship?

 
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waffleton



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3rd July, 2007 at 13:38:42 -

@adam
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Ski

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Candy Cane
3rd July, 2007 at 14:11:34 -

I saw this last night and it reminded me of you: http://www.takara-usa.com/gifts/owl/index.php

 
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Eternal Man [EE]

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3rd July, 2007 at 15:28:12 -

Yeah, the hug and kiss idea is a bit to avante garde for me at the moment.

Radix: I'm leaning toward real time, but not as player unfriendly as the one in Eye of the beholder, more easy to use and flexible. That would be very cool indeed.

Any other ideas regarding the gameplay in whole?

 
Eternal Entertainment's Code'n'Art Man

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Eternal Man [EE]

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3rd July, 2007 at 23:01:23 -

That may just be a good idea actually...

 
Eternal Entertainment's Code'n'Art Man

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DaVince

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4th July, 2007 at 13:24:50 -

Mixing magic would be interesting and original.

 
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AndyUK

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4th July, 2007 at 17:08:37 -

That would be water + fire then. simple.

I'd go for real time because it's faster and it's very easy to become bored with a freeware game. Keep people interested!!!

 
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Del Duio

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5th July, 2007 at 07:52:25 -

Mixing your own potions or creating your own spells (Morrowind for example), anything like the Horadric Cube from Diablo, or more recently the Alchemy Pot from Dragon Quest 8.. Anything where the player can make his own stuff or discover new items by figuring it out by himself- those are the kind of games I like.

I liked the battle system for eye of the Beholder. I like how it made a difference if a monster snuck up behind you it'd whack your backline mages and clerics. You should have something similar, which would make party order mean something other than enemy target percentage (like the NES Final Fantasy, and others.)

 
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Eternal Man [EE]

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5th July, 2007 at 08:42:19 -

I've been working hard on the battlesystem these last few days and decided upon a few things for the game.

1) First off, it'll be a real time battlesystem. But not simply hammering your attack icon, I'm playing around with a much more flexible engine.

2) It will make all the difference if you (or the enemy) attacks from the side or behind. Though not as in EoB since I'm not using parties.

3) The mixing potions are going to be implented, cause that was a great idea! Also something similar regarding magic, but I haven't worked out the details yet.

Those of you whos ideas I use will be credited in the game, so feel free to post your thoughts.

The engine is shaping up quite good really! I've been working 10-14 hours a day with it and more or less giving up sleep. Hopefully, I can continue in this pace and post a preview soon.

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


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