Is it possible to do anti gravity with the Platform Movement Object? You know, walking on the ceilings. Sorry if it's been asked before but me and Ben have tried but both of us cant get the character to jump properly...
Have the PMO set the gravity, jump strength and jump hold to 3 external values (just on a regular active object). When you want to flip gravity just tell the PMO to get negate the values (add "*-1" to the code).
Its perfectly possible, the original MSD had that feature in the last level... though few ever got to it. Sadly Ive also lost the source at the moment, so I cant show you.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
10th July, 2007 at 23:06:28 -
Here's what I posted on Clickteam yesterday when you asked Maybe you could post on one site at a time hehe.
"I think you could achieve this by setting the gravity and the jump strength to 0. Then you could make it so that whenever you press jump and the player is standing on the ground(ceiling in this case ) then it sets the 'additional y velocity' to a number like 300. You would then have another event saying: If additional y velocity is greater than -20, then add 10 to it. I think that should work but I haven't tested it. "
Tried that but when subtracting from it, it won't drop below zero. I should start with a new document really to test this out :\. But we might just use a custom engine.