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NMasutaa



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15th July, 2007 at 21:52:44 -

Check out the first frame of this custom Mario sprite I'm making--it's for a new platform game I just started on that features Mario, Link, Samus, and Pit struggling against a very bizarre antagonist who kidnaps hats.

www.geocities.com/nintendomasutaa293/mario_gif.gif

What do you think of it? It's a bit different from the kind of anime/rpg-style sprites I usually make. I tried experimenting w/ more dynamic lighting as well, trying to give the colors a shiny appearance alongside the normal shading.

Image Edited by the Author.

 
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Ski

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15th July, 2007 at 22:04:48 -

Oh, I quite like that


 
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alastair john jack

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16th July, 2007 at 00:12:04 -

Thats really good!
The colors are nice as well.

 
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16th July, 2007 at 02:46:13 -

Wow that is really nice! Hope to hear more about your game, hat kidnappings are the worst

 
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Hempuli

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16th July, 2007 at 03:13:15 -

Nice. It reminds me from Mario & Luigi Superstar saga.

 
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16th July, 2007 at 05:38:54 -

Not the HAT!

That's really good! lol! I wasn't expecting such cuteness

 
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Joe.H

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16th July, 2007 at 13:55:40 -

I agree with Hempuli.

 
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DaVince

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16th July, 2007 at 14:13:20 -

It reminds me of a mix between Superstar Saga and Paper Mario.

 
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NMasutaa



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16th July, 2007 at 15:24:14 -

Thanks!

Just finished my Link sprite too, so I added that in along w/ a few extra animations for Mario. It's on the same file though ( www.geocities.com/nintendomasutaa293/mario_gif.gif ).

Image Edited by the Author.

 
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DaVince

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16th July, 2007 at 19:21:59 -

Nice... Nice! I approve, proceed...

Just noticed... mario_gif.gif? What a redundant filename.

 
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Joe.H

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16th July, 2007 at 19:28:50 -

Reminds me of the Minish cap game.

 
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16th July, 2007 at 19:38:28 -

Ahaha, that's really cute ^^

The only thing that bugs me is Link's shield feels a little too far away from his body.

 
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17th July, 2007 at 05:43:10 -

Link's sheild is fine, if you think its his arm length and then his hand away from him.

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17th July, 2007 at 05:59:04 -

The way shields are held it wouldn't be possible for it to be that far away from his body unless the front were facing away from the viewer (which would look fine too) unless you were just grasping it awkwardly with your fingers.
Looks nice though, but yeah, it's a valid criticism. I suggest either moving it four pixels at the original resolution into his torso, changing the angle, or flipping it so we can see the back of the shield and his arm.

 
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NMasutaa



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17th July, 2007 at 09:47:49 -

Yeah, I had some trouble placing the shield when I made this and did notice it looked kinda awkward...

The problem w/ moving the shield closer to his body though is that if it covers up too much of his face. As for flipping it, I don't really want to do that b/c I was thinking of implementing the shield into gameplay by blocking projectiles (i.e. like in SSBM).

I think I'll try giving the shield a different angle, see if it looks better.

 
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