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Message
-Liam- Cake AddictRegistered 06/12/2008
Points 556
30th July, 2007 at 09:44:04 -
I just updated MMF2 and noticed that osme of my events are in red. Why is this?
Tell 'em Babs is 'ere...
Phredreeke Don't listen to this idiotRegistered 03/08/2002
Points 4504
30th July, 2007 at 09:49:44 -
That's because they're sore, put some ointment on them and they'll be better in a few days
- Ok, you must admit that was the most creative cussing this site have ever seen -
Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
Pixelthief Dedicated klik scientistRegistered 02/01/2002
Points 3419
30th July, 2007 at 11:11:57 -
I've not gotten to feel up MMF2 yet; is that a comment out code feature?
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
»xerus
Registered 28/06/2002
Points 675
30th July, 2007 at 12:58:17 -
The red events are immediate events or something like that. Stuff like keyboard/joystick input, start/end of frame... I forget the specifics, but somewhere theres an article out there explaining how theyre different from regular events.
n/a
Ricky loves Left For Dead 2Registered 28/12/2006
Points 4075
30th July, 2007 at 13:59:03 -
Red Events are tested as soon as they are true. So if there is a collision (collisions are red) that will be tested before anything else.
They don't have to be true right away. ON LOOP (which is red) will be tested immediately after start loop happens)
also, order of conditions decides whether or not it is immediate. Ex.
Start of frame
no sample is playing this is immediate
no sample is playing
start of frame not immediate
I hope this helps rather than confuse you. If i did confuse you, look up immediate events in the help.
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-Liam- Cake AddictRegistered 06/12/2008
Points 556
30th July, 2007 at 14:32:57 -
Ahh I understand now. Thank you very much!
Tell 'em Babs is 'ere...