When objects collide, set alterable value to Random(5), for example. Then, when alterable value = 0, set anim to Anim A, when alterable value = 1, set anim to Anim B etc etc.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
7th August, 2007 at 20:16:14 -
"Then, when alterable value = 0, set anim to Anim A, when alterable value = 1, set anim to Anim B etc etc. "
Isn't there something like using a calculation to change the animation sequence? Then this could be simplified with "set animation sequence to Random(amount)".
Problem is I don't know how it numbers the animation sequences, and they'd probably have to be right next to eachother.
It should also be noted that at least in MMF1.5, it'll say something like put in the animation number, 1 should be first.. Anyways, it's NOT first- it's the second one. If you want the first animation you need to put in a zero, even though it says otherwise.
This is the same for changing / forcing frames of animation.
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