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Xekt

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10th August, 2007 at 18:13:46 -

I'm making a game with a stickman going through levels to defeat the stickman slayer. if anyone is interested in helping contact me in tdc or in my email lagixklonoa@hotmail.com. if you added me please let me know by reposting here. thanx!

 
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AndyUK

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10th August, 2007 at 18:56:43 -

Write more about the game.

Stickmen doing stuff sounds REALLY boring. So who is going to be interested?

 
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DaVince

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14th August, 2007 at 12:13:02 -

Using stickmen is a BIG no-no. It shows how "much" you care about your graphical style and ideas.

 
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Ski

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Candy Cane
14th August, 2007 at 13:27:10 -

Actually, you're both wrong. Sylvain (sylzayz) made a stickman game called Super Juno and it was great. Great engine and great animation.

Edit: And it really depends how you use the stickman.

Image Edited by the Author.

 
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Broomie

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14th August, 2007 at 15:18:58 -

Gameplay has to make up for the graphical loss of using stick men. If you used stick men with a Mario type engine and that was all it was then the game would really suck. If it was original or was just absolutely engaging and addicting than that's when using stick figures as sprites will do fine. Otherwise DaVince is right.

 
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Radix

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14th August, 2007 at 20:00:39 -

Using stick people isn't necessarily a graphical loss. For one thing it's a damn side better to use a minimalist style you can handle than shit out some horrible mspaint graphics. For another, "stickman" doesn't tell us much about the graphical style at all; it could be littered with flashy particle effects or glorious prerendered 3D backdrops or impressive vector-style animation and levels.
And of course it's pretty tough to make a game with a 'stickman' gimmick without actually using stick figures, and if graphics isn't the guy's strong suit, it's better than no game at all.

My point is, let's not jump down the kid's throat over percieved game-breaking graphical flaws based on a one-sentence description.

 
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Joe.H

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14th August, 2007 at 20:19:57 -

as long as you don't do 1 pixel thick stickmen, it's fine. If the animation is good, I see no reason why drawing stickmen should be frowned upon.

You can add a whole new dimention to the gameplay by simply allowing manipulation of the limbs to form various poses, that could allow you to hide from enemies (this could be done in other games, but it would work best with a minimalistic graphical style IMO)

 
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14th August, 2007 at 22:33:04 -

Metanet's N was an amazingly tight game, and that used stickmen. Not that I expect anything close to that here.

 
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Ricky

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15th August, 2007 at 04:28:32 -

I have seen some very impressive stick men with very fluid animations.

 
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Matt Boothman

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15th August, 2007 at 05:29:19 -

The Line and the Line 2 area good examples of minimalist graphics looking great, if not necessarily stickmen.

 
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The Chris Street

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15th August, 2007 at 12:48:24 -

According to MetaNet, my Zone Runner games were a big inspiration behind "N".

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Radix

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17th August, 2007 at 00:09:56 -

I guess you really can build a castle out of shit.

 
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AndyUK

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17th August, 2007 at 18:03:00 -


Originally Posted by -Adam-
Actually, you're both wrong. Sylvain (sylzayz) made a stickman game called Super Juno and it was great. Great engine and great animation.

Edit: And it really depends how you use the stickman.

Image Edited by the Author.





I'm not wrong. 2 and a bit lines is not convincing me to be interested. That was the point, I wrote nothing negative towards stickmen games.

 
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Ski

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Candy Cane
17th August, 2007 at 18:24:32 -

See, ignorance. Someone with an ounce of imagination would tell you a stick man could be given character through the way in which he is animated, makes sounds etc. And after all, isn't it you coding folk that always insist it's the gameplay that matters?

Image Edited by the Author.

 
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DaVince

This fool just HAD to have a custom rating

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20th August, 2007 at 10:37:39 -

It's the gameplay that matters, but using stickmen can make someone think "lazy" and "unoriginal". First impression is also something to keep in account, do you want a game to be popular.

I wouldn't dismiss opinion and impression as ignorance. You see what you see - and you might have had previous experiences with stickman games, which undoubtedly is a factor in your first impression.

 
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