After multiple requests from people from Clickteam's forums and The Daily Click I have uploaded a technology preview of the SuperScale2x object, a Scaling object for MMF2 implementing the SuperScale2x Algorithm I wrote.
<a href="http://neatwares.co.nr/ss2x/">Read the Preview</a>
The code is still not optimized, but it can run on 50 FPS on SNES resolution with Level 2 AA and 65 FPS in Level 1 AA.
When it will be optimized, Level 2 will be use-able in higher res games.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
11th October, 2007 at 11:13:58 -
Originally Posted by LIJI [S.o.m.e.G.o.o Limited] The code is still not optimized, but it can run on 50 FPS on SNES resolution with Level 2 AA and 65 FPS in Level 1 AA.
When it will be optimized, Level 2 will be use-able in higher res games.
Give me a processing speed/clock speed comparison please. Who knows you have a dual core processor so it's actually now that fast yet.
I'm not sure what Contrast and Antialiasing I used with them, as it was made with a really old (which even wasn't an extension) version of SS2x.
I don't think it matters if it's Dual Core or not, as it's not threaded, but my system:
Intel Core2 CPU
6300 @ 1.86GHz (x2 CPUs)
1 GB of RAM
It was tested on slower computers and the speed didn't majorly change.
So let me get this straight, you simply drop this extension onto, say, the highest layer. Double the resolution using that Window Size object, and this will smooth it all out?
Originally Posted by Dr. James So let me get this straight, you simply drop this extension onto, say, the highest layer. Double the resolution using that Window Size object, and this will smooth it all out?
If so. Liji. Then wow.
Well, yes.
You will also have to change the virtual frame size if you have scrolling, but that's simple too.