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Retired Kliker Lazarus

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19th October, 2007 at 09:26:46 -

My main weakness when it comes to game making is Boss coding. I suck at it.

So, I was wondering if someone would be willing to assist me with the boss levels for "Evul Kitty". I have all the sprites ready...I just need someone who's good at boss level coding.

 
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Retired Kliker Lazarus

The Ed Wood JR of TDC

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22nd October, 2007 at 17:57:56 -

C'mon! I'll give you free turkey and a life-long supply of tits.

 
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-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
23rd October, 2007 at 07:18:36 -

Can we see some screenies?

(I have no intention of helping)

((Not because I'm nasty, but because I suck at MMF2 programming ))

(((... Tell me more about that last thing you said.)))



 
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DaVince

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25th October, 2007 at 16:42:01 -

How hard can boss coding be? Just remember that bosses have several "states", in which some you have a chance to hit and damage the boss, or change it to a "stunned" state (ala Zelda). Also keep a timer to change each state every once in a while, and loop through a few states (walk, run, attack #1, attack #2...?).

 
Old member (~2004-2007).

Retired Kliker Lazarus

The Ed Wood JR of TDC

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26th October, 2007 at 16:05:32 -


Originally Posted by DaVincothy [Ectoprothy]
How hard can boss coding be? Just remember that bosses have several "states", in which some you have a chance to hit and damage the boss, or change it to a "stunned" state (ala Zelda). Also keep a timer to change each state every once in a while, and loop through a few states (walk, run, attack #1, attack #2...?).



Yeah, but I'm legally retarded. So it makes things slightly more difficult.

I'll just tard my way through things and hope the bosses turn out good.

 
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Ricky

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26th October, 2007 at 16:11:16 -

I'm sorry, but i think that if you can't program your boss, then you shouldn't be making games. I mean, just give the guy a path movement, and a timer to shoot stuff, and a damage counter. Its really an effort/creativity thing, not a skill.

 
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Retired Kliker Lazarus

The Ed Wood JR of TDC

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26th October, 2007 at 16:13:16 -


Originally Posted by Rickothy
I'm sorry, but i think that if you can't program your boss, then you shouldn't be making games. I mean, just give the guy a path movement, and a timer to shoot stuff, and a damage counter. Its really an effort/creativity thing, not a skill.



No. I'm great with Levels. Most of the time, I just don't add bosses because they never turn out how I want them.

I'm obviously capable of doing stuff with counters and path movements. I like complex things, though.

Image Edited by the Author.

 
Fine Garbage since 2003.
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Joe.H

Evil Faker

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26th October, 2007 at 16:25:14 -

Have the attack patterns in groups.

Attack

Defend

Special Attack

Move

etc

Then when you want to do something, activate one group, de-activate the others.

Use a random value to alternate between attack/defend/move and possible use a timed counter which adds up each time damage is taken, then unleaseshes it when it's full.

Maybe.

 
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26th October, 2007 at 18:38:44 -

what sorta help do you need? i might help you out

 
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Knudde (Shab)

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27th October, 2007 at 14:20:32 -


Originally Posted by Rickothy
I'm sorry, but i think that if you can't program your boss, then you shouldn't be making games. I mean, just give the guy a path movement, and a timer to shoot stuff, and a damage counter. Its really an effort/creativity thing, not a skill.



That's not a boss. That's cheese.

 
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