I need help creating a Scorched Earth, Pocket Tanks like engine, where you can set the angle, power and the projectile will be affected by gravity and the wind. Does someone have an example?
r is the resultant velocity that is applied to the object
v is the vertical velocity
u is the horizontal velocity
x is the distance it will travel of a period of t seconds
Assuming you're having the turret rotate 180° on a 2D-plane:
θ is the angle between the turret and the horizontal axis.
r can be equated to be the power you give the projectile
u is how fast it will travel horizontally (always constant)
v is how fast it will travel vertically.
x is the distance the projectile will travel over t seconds
at any point on the path, the vertical velocity = rcosθ + (value of gravity(if travelling upwards, take the negative value))*(time projectile has been travelling)
Wow...Scorched Earth was my first game ever, we had it on an IBM running DOS...it was great, but I remember that the "nuke" took forever for the computer to render..
Well, technically "mathematics" can be used as a singular or plural noun, so either abbreviation is correct. What I always hated was when teachers would refer to "calculus" as "The Calculus". I'm sorry, but any mathematical method that requires you to look up and use formulas in a book does not deserve a "THE".
I like my mathematical methods to be self-sustaining.