So, what do you like or hate most in a RPG? I thought of making a very basic one, just for fun, but I just wanted to see what would be the minimum I should put in or what I shouldn't put in
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I loved the conversations in Baldur's Gate. It had more character interaction, and the things you said to a character could even show in the ending of BG2. Neverwinter Nights 2 kinda tried to do something like that, but it looked very.. fake.
Anyway, I thought of making something that phases out the more mundane parts of RPG, like simple, mindless combat and moving from one spot to another. Therer are a few of RPGMaker-made RPGs (and a major commercial RPG) where I'd just leave something heavy on the space bar and watch TV.
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Turn based battles, they just seem to detract too much from enjoyable gameplay. Pacing is important, I think the last well paced RPG I played was Golden Sun or that Tales of Symphonia.
ToS has one of the best combat engines ever for an RPG. I don't know how simple it'd be to make something similar though, if you're looking for that RPG-quickie. I did a review for it before on GameFAQs and gave the game a 5/10... and all 5 points went to the battle system lol.
I really like a lot of weapons and armor in my RPGs. Diablo 2 will most likely always be one of my favorite games just because there's so many of everything AND you can further customize others using the Horadric Cube / socketing quest / random jewels n' crap.. Ah, that'sa nice!
I'm also kind of tired of all the talking in most RPG games today. I mean, it's cool to have a good story and all, but how many times do you hear something along the lines of "Timmy went missing near the abandoned mine. You must go and save him! But take this sword first!"
Believe it or not I have a great new idea for a game that I've been thinking up for a few days that SHOULD be a smaller but very different sort of RPG. Until it's made though, I should shut the hell up about it lol...
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
It seems like nobody hits all the points; diablo 2 had the best item system and a neato dungeon creator, but completely lacked good bosses or character interaction (completely flat conversations). Meanwhile, Baldur's gate had the absolute best character interaction, but the combat often left something to be desired, and the item system was a bit stale, having almost no randomness. Golden Sun likewise; the combat was actually fairly good, but the items were extremely basic, and the character had no interaction with the plot. In term's of pacing, all 3 did it quite well, and that is why they are remembered.
I think the best things about most RPG's is the worlds. There is nothing better after a hard days work than juming into some expansive fantasy world. I think that without RPG's i would be a mear husk of a man
.Interesting characters (example final fantasy 9's cast)
.Interesting places (something different from generic forests and mountains)
.Building up my character(s) (leveling up but also buying or finding equipment or learning abilities )
.Stats and inventory.
.A good old 'save the world' story
.Good music (of course)
Dislikes
.Dungeon crawling (or boring places where you fight and nothing else)
.Excessive puzzle solving (Like most Zelda dungeons)
.Fighting the same enemy for the 20th time. (most turn based battles suffer from this)
.Not being able to turn off the game when i'm bored because of limited save points. (again most games suffer from this)
.Too many tutorials/Unskippable tutorials (A bit of a chore to go through in all honesty)
Antworx, your immersive RPG world nearly got me while playing Everquest years ago. That's the most addicted I've ever gotten on anything period. I'm so glad that my computer eventually couldn't catch up with their everchanging patches. It was like.. like cold turkey!
Oh, I also like it when RPGs let a player choose in which area to excel when they level up. As long as it's balanced correctly, a game that lets you be a warrior assassin or full-on cupcake chef is tops in my book.
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I like Mario and Luigi RPG games for that reason - the levelling up is quite customisable
I also like huge spanning worlds that you can get nice and lost in, but find some little house in the middle of nowhere.
I also don't like RPGs where theres a big world map with key locations on them. As used in virtually every RPG too. Really takes away from the epic-ness of it all.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
2nd November, 2007 at 19:35:31 -
I like the quests, the little things you can do alongside the main story, and how some of them affect the main story. FFXII has been keeping me going for over 100 hours so far because of this.