Posted By
Message
lembi2001
Registered 01/04/2005
Points 608
20th November, 2007 at 13:57:59 -
Is there a way to implement voice commands into an MMF2 app? just wondering cos it would make a nice addition to a small app/game i'm making.
n/a
DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
20th November, 2007 at 14:34:35 -
Sure, no problem. It's best to keep the files external and in a certain order (like event01\talk01.mp3 etcetera) and play them where necessary.
EDIT: sorry, I'm pretty tired and my answer has nothing to do with what you asked. Edited by the Author.
Old member (~2004-2007).
Tim I'm on here way too muchRegistered 25/08/2006
Points 132
20th November, 2007 at 15:58:32 -
DaVince, say no to drugs.
http://www.SilverNova.co.uk
Ski TDC is my stress ballRegistered 13/03/2005
Points 10130
20th November, 2007 at 16:25:39 -
Wow, I really think this is something that should be solved properly. I say a team of decent coders get together and try and make a simple game that uses the feature, Id love to see if it would work.
n/a
lembi2001
Registered 01/04/2005
Points 608
21st November, 2007 at 15:38:45 -
I take it from the lack of answers that no one knows if it can be done?
n/a
Villy Shab's love petRegistered 27/05/2002
Points 294
22nd November, 2007 at 06:55:08 -
Do able, but you would need to a) find a activeX that can do it b) Make an extension c) Make someone make an extension for you.
n/a
Ski TDC is my stress ballRegistered 13/03/2005
Points 10130
22nd November, 2007 at 07:00:55 -
Villy will make it for you
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DeadmanDines Best Article WriterRegistered 27/04/2006
Points 4758
22nd November, 2007 at 07:04:00 -
It may be doable when some kind person builds a Neural Network extension one day. That's how the commercial methods usually work.
191 / 9999 * 7 + 191 * 7