Hiya, trying to make a game where the character's arms are supposed to be rotated in the direction where the mouse pointer is. I'm using the "Set angle" condition. Anyone happen to have some formula or trick up their sleeve that I could use?
Can't you make the arm as a separate objected glued to the player? Then give the arm 32 directions and set it to always look towards the mouse pointer.
If your player character is small, the user won't notice the small graphical glitches that is caused by the few 32 angles. And if you character is a little larger, using the rotate function will make the program run slow.