How come my Active Objecs start dying when I reach 500? Wasn't the limit for MMF2(Standard, btw) well over 1000? I'm having an object "Shoot" a load of Actives... Is the object limit a lot less for shooting?
Edit: Oh my God, I've just remembered HWA! I haven't tried it out yet, but this should fix it, yes?
You need to change the amount of objects in the frame properties window. Its default is 500, max is 20,000
HWA will just make it less laggy, not increase object limit.