Originally Posted by Snerlin - taco advocate Java is slow. Use C++.
Java has the advantage of being runnable in a web browser. (you could compile the game as a plug-in BUT using a virtual machine like Java does is much safer for the end user)
Speed is not really an issue. C++ is faster than Java, but either one is much faster than MMF.
- Ok, you must admit that was the most creative cussing this site have ever seen -
"Java is now nearly equal to (or faster than) C++ on low-level and numeric benchmarks."
Yes, it is fast in simple computations, but when you get to graphical programming it's really slow. I've had first hand experience with this in one of my labs. We had to make a GUI with a background image and a simple bus moving across the screen(made of a bunch of ellipses and rectangles). It could go no faster than 1 fps! I tried lowering the timer delay to 20/100 seconds but there was no change.
Originally Posted by Snerlin - taco advocate Yes, it is fast in simple computations, but when you get to graphical programming it's really slow. I've had first hand experience with this in one of my labs. We had to make a GUI with a background image and a simple bus moving across the screen(made of a bunch of ellipses and rectangles). It could go no faster than 1 fps! I tried lowering the timer delay to 20/100 seconds but there was no change.
Key question: When?
- Ok, you must admit that was the most creative cussing this site have ever seen -