Hmm.. is there an example for making MMF do things by following a script I wrote outside the program? Say I have a text file that says
display text1 "hello"
and in MMF, the string text called text1 is changed to "hello".
I know it's possible, but what's the best way of doing it?
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
oh yea he gave me the open source to the game once. not sure if the download is. and he taught me how to do it. if i ever get ahold of him maybe i can get him to gimme the source and ill make a general example.
What I was doing couldn't use the Lua object, I forgot why, it was on my to-do list last November
cecil:
Sure, if possible, I'd like to have the source. I'll even give you and him some credit if I modify it and make something better out of it. What's his name/nick?
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
hmm. i only have his aol screenname. which he is rarely on. "Areallycoolguy14"
we used to do a lot of click stuff together. then he got a job
if you know anything about parsing then it shouldnt be that hard to figure out. i beleive he used a fastloop to loop through a text file with the "programming code" in it. when it parsed a specific term it would then parse the folowing information in a certain way until the end of line delimeter was reached. so something parsed like "color" would go on to parse the next word after which would be the specific color.
so something like
:color green:
would be a line of code that returns green as the color value.
it can become as complex as you want it to, at the expense of numerous events to handle all the parsing.
i have a few ideas on how to make nameable variables using the list object and data store object. like when you initialize a named variabe you have to include its datastore object position, and then save it in the list object so whenever that variable is mentioned it will know where to look in the data store object to find out what is stored in that variable.
i am really interested in stuff like this but its a MAJOR task to take on and would be very time consuming.
i have too much on my hands solving my proffesors problems
my current assignment is on parsing tokens. its quite a fun topic
Ben, just wondering - does using LUA make it easier to use MMF? For example, does it avoid the need to spread value/fastloop for every object, or even if not, does it make that process any faster? Anything above 80 active object/fastloop events makes my computer complain :/
Nim - It runs loops about the same speed as MMF fastloops :\. Plus you're still gonna need to process the output on the MMF side, so it doesn't help too much with loops tbh. i.e. You're gonna have to spread values and just have a on function rather than an on loop.
for i=0,5 do
fastloopStuff("woot");
end
That kinda thing, I use Lua for my cutscene system in a little thing I started up. Works like a charm.
Does anyone have the source code for prograbots? I tried to email Areallycoolguy14 on aol, but an error occurs that he is not a member. Does anyone know how to contact him?
Thanks
im not sure if case matters for the aim email system. so it would be "areallycoolguy14" with the lowercase 'a'.
but as i said. he's never on. and no. other than him, i think im the only one who would have the source. and i had to beg for it . now i dont have it anymore.
Thanks Jason Dudie. Have you down loaded the source? I have fiber optic Internet with 2Mb per sec down load. I about fainted when the 12Mb source was down loading from SiteSled at 3.8kb a second with 1 hour and 7 minutes remaining on the download time. The down load rate was still dropping when I hit Cancel Down Load.
Marvin