The Daily Click ::. Forums ::. Klik Coding Help ::. Play frame in MMF2
 

Post Reply  Post Oekaki 
 

Posted By Message

nim



Registered
  17/05/2002
Points
  7233
1st March, 2008 at 08:15:39 -

There aren't many things I miss about MMF1.5, but I do miss the option to run the current frame within the frame editor because then you could see what was happening just outside of the playfield. Does MMF2 have this option and I've just not seen it?

 
//

Hernan



Registered
  04/03/2003
Points
  707

VIP Member
1st March, 2008 at 08:20:26 -

Don't think so. I never used it though, playing in the frame editor was always incredibly slow for me.

 
This space is for rent

Ski

TDC is my stress ball

Registered
  13/03/2005
Points
  10130

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
1st March, 2008 at 08:21:33 -

Oh, no I've always wondered that too. I don't think it has it,and if it does I'll be surprised that it's such hidden feature >_<'

Also I miss the different shaped-selection tools the picture editor had in MMF1.5

 
n/a

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
1st March, 2008 at 16:34:42 -

I personally never really used the play in frame thing, particularly because it caused many problems when the game got more complex and relied on variables from other frames such as the title screen. Another reason was because, things such as the HUD which were told not to fallow the frame, never actually showed up unless I scrolled up to them.

A reason I miss it though? Well because it was very useful for testing pre-mature engines or the ability to scroll around your levels to see what stuff was doing outside of your eyesight, and games with full screen take a good couple of seconds to switch, so play in frame, sort of got around that hassle.

In the end, I don't think it's something worth bringing back if it's going to take time and effort that will distract from higher priorities features, but if it's as simple as re-enabling old disabled code or whatever, then I think it should be back in, since it did in fact have some use, even if it was very minor.

 
http://www.facebook.com/truediamondgame
   

Post Reply



 



Advertisement

Worth A Click