I wanted to program Roc's Feather into this game, you know, the thing that lets you jump. I'm might put the mini side by side scrolling part, i dont know. The real issue is using it in the overworld map.
I could simply put an animation that basically makes him immune to getting hit by enemies or falling in holes. That's easy enough.
But the actual aesthetics of it might be hard. I could just use an animation, but then it wouldnt like hes jumping; it would like hes (jumpingani) straight across. How can I make it look more convincing?
If you adjust the hot spot (Or was it the action point..?) in the animation editor, then you can move the player's animation frame up to give the effect of him being airborne. Move it up one or two pixels at a time gradually, then bring it back down for a nice, smooth looking animation.