Ok, so heres the problem. I'm creating a game with 8-dir movement and with zelda scrolling. At the top, I have a few basic counters, like life, inventory, money, etc.
Currently, the character can walk on top of the counter. It looks bad.
How do I make it so that if he walks below the "menu bar", which is all the counters, he scrolls up, and NOT be able to reach the menu bar?
And also keep in mind what would happen if he would reach the top of the level, and how could i put a menu bar at all?
Yeah, like the Rickster said, if you access the counters properties in the frame editor and uncheck the "display as background" option then just ensure you've got the counters position in the frame editor to the front. That should do it.
Originally Posted by Devernath but......the only things you can do with counters are "Set Counter" Add, or Subtract...
Not in the event editor.
In the frame editor (where you place objects) right click the counter and you'll see a menu. Choose 'object properties' then click the 'extra' tab.
All counters are set to display as background by default.
oh also you can make the counter be at the front by selecting 'view' from the same menu when you right click.