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Windybeard Games



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24th April, 2008 at 19:54:22 -

does anyone know of a good place to get some decent sound effects for free?

 
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24th April, 2008 at 20:01:39 -

http://freesound.iua.upf.edu/

It depends on the effect you want. They sometimes have what you want, and sometimes not.

 
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24th April, 2008 at 21:55:25 -

Get a microphone, A rubber band, and Audacity.

 
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AndyUK

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24th April, 2008 at 22:24:58 -

http://www.create-games.com/forum_post.asp?id=207940

Dr. James posted a program last year that lets you make your own.

 
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Dr. James MD

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25th April, 2008 at 02:55:45 -

That app is golden.

Also the freesound site is great for realistic sounds, like ambience and such.

 
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Del Duio

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25th April, 2008 at 07:31:53 -

Antworx, if you're looking for any old school sound effects you should also try to get the freeware app called SFXR Sound effect generator by Dr Petter, which lets you make and tweak about a billion sound effects. I used this for the Neil Peart game and for some things it's great.

Also, and you'll think this is weird, but a lot of my older sound effects I made by taking a bunch of bird .wavs (just google bird wavs and you'll get a ton of them) and screwing around with them using the built-in MS sound recorder. Reverse them, splice them with others, speed them up, slow them down, it's amazing what you can make bird calls sound like. There's still some sfx I use that were originally bird calls.

 
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25th April, 2008 at 07:35:54 -

Lolol I used to do that with Satan Sam. Record things into Audacity and then play around with them. Inspired by a mate who made some racing game and recorded himself making the engine noises, changing the freq and it sounded quite realistic

 
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25th April, 2008 at 10:27:40 -

That is a cool noise creator thingy!
but how do i save the noises as a wav file!

 
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25th April, 2008 at 10:50:04 -

export to wave

 
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25th April, 2008 at 11:03:31 -

Da thanks cecil! 4

 
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Windybeard Games



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25th April, 2008 at 15:12:41 -

very late last night after about2 hrs of searching i stumpled upon that programme, it is making me smile both inside and out!

 
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25th April, 2008 at 16:59:54 -

A nifty little MMF2 tip is when impact sounds are playing have them randomise their frequency within limits. I find it works really well for explosions anyroad. Pour example http://youtube.com/watch?v=DWxCtjtG-KI

edit: Random(100000)+10000 is the range I'm using.

Image Edited by the Author.

 
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On the sixth day God created Manchester
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