Does anyone here know about getting imported games running on a Wii? I've seen Freeloader and been offered advice about hardware mods. Freeloader sounds like a good option, but Nintendo could "fix" it in the next firmware update. Any thoughts?
A friend of mine had a modded Wii that was bricked upon a new firmware update. Now he just has 2 Wii's, a US and UK one. But he's mega loaded. Has 2 PS3's as well (home and office!). Dammit.
I have Freeloader to play the US version of Smash Bros Brawl on my UK Wii - All is working fine at the moment but it is perfectly possible for Nintendo to block out Freeloader with an update. You could chose not to update your Wii and check online first to see if it will stop Freeloader from functioning. But I think that the Freeloader Dev's will update their disks eventually if this did happen...
Originally Posted by Nim Does anyone here know about getting imported games running on a Wii? I've seen Freeloader and been offered advice about hardware mods. Freeloader sounds like a good option, but Nintendo could "fix" it in the next firmware update. Any thoughts?
The Freeloader relies on a bug in the signature check. The signature check uses string compare instead of binary compare. This causes it to stop verifying the signature midway if a nullbyte comes up. This along with another bug that I haven't yet grasped makes it possible to forge a signature that passes the signature check. This is easy for Nintendo to fix, in fact they have already done the code, just not implented it in the System menu.
Originally Posted by Phizzy WiiKey has stayed pretty much immune to firmware death, and if it was going to be attacked, they would put out a chip firmware update. You just have to check the forums before updating the Wii's firmware.
If you update the Wii's firmware that is... Thanks to the same bug that Freeloader relies on, we can hack games to remove parts of updates. This means if a game needs a new IOS file (a form of code library used by the Wii to talk to the hardware) we can hack the game to install only that file, but not the new system menu.
Originally Posted by Phizzy I'm not sure if recent Wii consoles are compatible with that chip, though. My nine month-old Wii had a rudely butchered drive chipset that needed to be DRILLED to install a chip, and more recent ones have a completely different drive CIRCUIT BOARD that's completely incompatible with the GOOD OLD MODCHIPS. I'm not up-to-date on this, though, they've probably solved it by now.
Yeah, later consoles need a different kind of chip.
Originally Posted by Phizzy Wii's shit anyway, sell it and buy a dog.
lol good ol' phizzy
- Ok, you must admit that was the most creative cussing this site have ever seen -
Originally Posted by A 50-50 chance to be LIJI My Wii is old enough to have WiiKey and it runs all PAL and NTSC games including homebrew disks and it's updated with the latest updates.
Yeah, Nintendo haven't put the new signature verification code into the system menu yet.
By homebrew discs, are you talking about discs running in GameCube mode? Nintendo can't "disable" those because GameCube games aren't signed. But we can't use the Wiimote (or other Wii-specific features) in GameCube mode.
- Ok, you must admit that was the most creative cussing this site have ever seen -
GC Homebrew is so last year Wii Homebrew is the way now.
...just need some homebrew actually using the Wii features lol I know someone made a game where you'd shake the wiimote and a pair of boobs would bounce on screen
- Ok, you must admit that was the most creative cussing this site have ever seen -
485 MHZ "Gekko" PowerPC CPU
162 MHZ "Flipper" GPU
24 MB T1-SRAM
16 MB "Audio RAM" (very slow)
3 MB embedded RAM in Flipper, used as texture cache and framebuffer
GameCube controllers and memory cards (duh?)
And that's exactly what we can access in GameCube mode on Wii. Now the Wii has
729 MHZ "Hollywood" PowerPC CPU (backwards compatible with Gekko by clocking down)
243 MHZ "Broadway" GPU (same deal as Hollywood)
24 MB T1-SRAM (but this time it's incorporated into the GPU)
64 MB GDDR3 RAM replacing the dogslow "Audio RAM"
2 USB ports in the back
Bluetooth controller (used for Wiimote)
Built in Wi-Fi
SD card on front slot
512 megabytes built in flash memory
Gamecube controller and memory card slots
- Ok, you must admit that was the most creative cussing this site have ever seen -
Whoops, I mixed up that names. Broadway is the CPU while Hollywood is the GPU. I also forgot to mention that the 3 MB embedded RAM on the GameCube is still there on the Wii.
Originally Posted by Dr. James Barring the T1-Sram that does sound a bit different from the Cube...
Nah, it's the same architecture, just faster.
One important thing I forgot is Starlet (not the official name). It's an ARM9 core inside Hollywood. It's responsible for the Wii boot-up sequence, encryption and handling Wii-specific features.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Originally Posted by A 50-50 chance to be LIJI Both Gamecube Homebrews (708 SNES games on one DVD + Emulator = Nostalgic fun! ) and ugh.... um...
...illegal stuff...
Originally Posted by Phredreeke
Nah, it's the same architecture, just faster.
Sorta like an old G5 based Mac and a 360? Last I heard was the 360 was a 3 core G5 or something. Incidentally is it Freescale or IBM who make the 360 chip?