When I make games using a 320 x 200 screen resolution, there are some computers that can't view it full screen. I want to have the option of running the game in a window, you see, but all I can get it to do is to run in a window that you have to manually drag to the size you want, and then the game resizes along the way. As you can imagine, if it's not exactly right the graphics look all crappy.
So, if I make a game that runs in a window, is there a way I could have the player press a key to get it to show in 2x and 4x the size without him having to drag the whole thing around?
I still use MMF1.5, so if it's only possible with MMF2 let me know ok?
Thanks!
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
320x200 is a 16:10 resolution, 320x240 is 4:3. The proper size is just what aspect ratio your (or target audiences) monitor is in, and according to http://www.steampowered.com/status/survey.html the gaming market mostly seems to be using 4:3 still!