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Devernath



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13th May, 2008 at 17:56:57 -

I have a really amazing storyline, and my last demo (the link's awakening engine, if any of you saw it) was a true accomplishment in terms of my programmaing ability.

Although now I want to make a full game with my own graphics. I plan to use this story I had in mind, however, its generic enough to fit any style of gameplay.

I haven't really tried to make a custom platform movement engine. Everytime I attempt it there seems to be problems when I combine it with animation....but I want to try again.

However, I have no idea as to what would be a good style of gameplay. I'm guessing an action platformer, but what kind of setting? Should it be a spacefighter, a knight, what? I'm lost!

Lol. HELP ME!

 
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Ski

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Candy Cane
13th May, 2008 at 18:16:35 -

Have you tried using the Platform Movement Object yet?

 
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Joe.H

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13th May, 2008 at 18:21:01 -

if it's an epic tale, involving multiple characters: RPG

I'd prefer to see a battle system similar to Secret of Mana/Legend of Zelda.. but I do love the Tales Of... series battle engines (if you've never played them I suggest Tales of Destiny 2 (AKA Tales of Eternia) and Tales of Symphonia)

If it's the same, but with one central character, Adventure (Top down is usually good for this, but it can also be achieved succesfully with platform, if you design the levels right. I.e dont use super-short levels, constant switching of scenery tends to detract from the story)

you could also do a Turn based RPG if you want a more strategic feel to your game (think FF10 battle system, where you know the order of attack, that way you can plan ahead instead of just hacking and slashing)

As for creating custom movements, logic dictates you should use a solid object with same dimensions as your character to do all movements/collisions etc, and just have your character at (0,0) relative to it, that way animations won't interfere with movement collisions and whatnots.



 
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Devernath



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13th May, 2008 at 19:00:26 -

Hm, I could use my Link's Awakening Engine as a Top-Down game.....but I don't wanna finish it....Usually when I have an idea for a game I stop after the engine is done.

What sort of platform game should I make? I want something actiony...

 
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Ski

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Candy Cane
13th May, 2008 at 19:03:17 -

Why don't you look at some platformers that have been made/being made to inspire you? -_o

 
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Devernath



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13th May, 2008 at 19:17:21 -

Ok. What are some your favorites?

 
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Ski

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Candy Cane
13th May, 2008 at 19:29:17 -

I wont call them my favourites, Ill just list well made platform games:

Alex's adventure
A game with a kitty
Knytt
Within a deep forest
Bernard and Hank series
Noitu love 1 & 2
Eternal daughter
Tormishire (although it's still in production)

Although tbh, you probably know of most of them already, surely.



 
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Devernath



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13th May, 2008 at 20:15:41 -

-blink- I dont actually. I meant like, ACTUAL games that have made profit.

 
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Ski

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Candy Cane
13th May, 2008 at 20:31:25 -

They are actual games. And one of them has made a profit.

Edit: Forgot to mention Bonesaw.

Image Edited by the Author.

 
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AndyUK

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14th May, 2008 at 20:47:33 -

I usually put story lines in my readme files, and people don't read them. Then mark my game down for not having a story.
No really, that happened twice i think.

 
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~Zigzag~



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15th May, 2008 at 02:14:40 -

I write very elaborate stories, like the EEWW one. Unfortunately half of that was cut out...

 
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viva/volt

Awesome Sauce

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15th May, 2008 at 04:15:03 -

We've been over this, 1 month is the shortest I've ever made a game in and I couldn't manage that much game .

 
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