I'm happy to report that as opposed to the norm of kliking (abandoning those epic RPG projects), I am just wrapping up the production of GridQuest! That is to say, its around a good 98% finished, and I should be able to top 'er off within the next few weeks. All thats really left for me to do is add an into, refurbish the menu, and finish programming the final boss. Everything else is completely done, heck I even went through and sourced/credited every song in the music folder.
On that note, I'd like to say this project has turned out a hundred times better then I was expecting. Its really become a ginormous quest; theres nearly a hundred maps with hours of gameplay and a bajillion hidden secrets. And if I take a moment continue not being modest, some of the "Chip's Challenge-Inspired" puzzles I've put together are pretty darned nifty.
So yeah, I'd say at the rate I'm going, it would be easy to see GridQuest out within a few weeks. I might take some time to add another layer of polish and a few hidden levels I've been thinking up, or I might let my baby out of the womb a little earlier. I'm also planning to release the source code on the forums, so people new to kliking or just games development in general have something they can learn from.
Oh, and anyone who wants to help by betatesting can always just PM me any time; I can never have enough feedback.
Whoa, in TGF? Now THAT's impressive. But why release the code on the forums, instead of including it with the game? It gets you more votes
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Yah but I made a few tools for creating levels and such, that I'm not going to include in the main build. So I'll delete them before I compile, but include the full inclusive version as a separate DL. Not to mention including the like 10 different TGF extensions I used...
Though I was serious I could use a betatester! I've got 99% of the "Game" finished now, its just a matter of putting on a menu and intro and those other presentation stuffs. I just need someone to play through it to make sure its completely compatible with computers other then my own, and of course balance/bug feedback Any kind warm souls out there? Warm crunchy chocolately souls.... yum
Edited by the Author.
its no work at all! Just as if you downloaded the game earlier then everyone else!
oh narr most of the music is from SNES games and such, I tried to mostly use japanese only games that nobody has ever played so that they aren't easily recognizable themes. Thats one battle scene just happens to use castlevania music exclusively, for a certain reason
Anyways I just played through the entire game, and skipping about half of it and doing nothing but the straight-to-the-final-boss path took me about 2 hrs, 30 mins. So I'd estimate for the average player there will be at least 5 hours worth of gameplay