The Daily Click ::. Forums ::. Klik Coding Help ::. handling code in other frames

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VIP MemberIt's-a me, Mario!Wii OwnerI like Aliens!Has Donated, Thank You!PS3 OwnerI am an April Fool
18th May, 2008 at 09:34:09 -

Is there a way code can be executed in other frames which you cannot see? for example:

player 1 is on frame 3 fight against cpu controlled enemies. player 1 leaves frame 3 to frame 4 where there is another bunch of enemies but some of the enemies from 3 have followed whilst some of the enemies from 4 leave for another frame. Making sense???

If i can figure out a way for this to be done i can make my next project rather interesting.



Mascot Maniac


Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
18th May, 2008 at 10:01:08 -

Yeah that can be done,

you can put whatever data you want in a temporary ini.

i don't know what you would want to store though, i guess the enemy types and how many you left behind, and maybe the enemies' hit points.

then after a random delay randomly choose one or choose none to appear in the new frame from your ini.


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