The Daily Click ::. Forums ::. Klik Coding Help ::. handling code in other frames
 

Post Reply  Post Oekaki 
 

Posted By Message

lembi2001



Registered
  01/04/2005
Points
  608

VIP MemberIt's-a me, Mario!Wii OwnerI like Aliens!Has Donated, Thank You!PS3 OwnerI am an April Fool
18th May, 2008 at 09:34:09 -

Is there a way code can be executed in other frames which you cannot see? for example:

player 1 is on frame 3 fight against cpu controlled enemies. player 1 leaves frame 3 to frame 4 where there is another bunch of enemies but some of the enemies from 3 have followed whilst some of the enemies from 4 leave for another frame. Making sense???

If i can figure out a way for this to be done i can make my next project rather interesting.

 
n/a

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14450

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
18th May, 2008 at 10:01:08 -

Yeah that can be done,

you can put whatever data you want in a temporary ini.

i don't know what you would want to store though, i guess the enemy types and how many you left behind, and maybe the enemies' hit points.

then after a random delay randomly choose one or choose none to appear in the new frame from your ini.

 
.
   

Post Reply



 



Advertisement

Worth A Click